Interwoven Sound Spaces

Interwoven Sound Spaces is an interdisciplinary project which brought bringing together telematic music performance, interactive textiles, interaction design, and artistic research. A team of researchers collaborated with two professional contemporary music ensembles based in Berlin, Germany, and Piteå, Sweden, and…

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Photos from Machined Music

A few photos from the Machined Music event at Berlin Science Week: talk with Moisés Horta Valenzuela, Tom Burgert, and myself moderated by Claudia Schnugg followed by a performance by Moisés AKA Hexorcismos using Semilla. Event curated by Micheal Fowler.…

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Machined Music: panel discussion at Berlin Science Week

Tonight, 4 Nov 2022, at Berlin Science Week I’m going to have a conversation with Claudia Schnugg, Tom Burgert, and Moisés Horta Valenzuela about using algorithms in music research and practice.08.00 PM – 09.30 PM, Invalidenstraße 43, BerlinFrom the Berlin…

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Successful funding application

The news are in: our proposal titled “Music of the Indeterminate Place: telematic performance and composition intersecting physical and network spaces” was awarded a 3-year artistic research grant from the Swedish Research Council! This will support a very substantial amount…

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Physically Distant #2: more online talks on telematic performance

Tuesday 28 July 2020, 14:00 – 19:00 CEST Anyone can join upon registration using this online form: https://forms.gle/zzLV46NbvgqAtJ7t7 Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of…

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Physically distant: online talks on telematic performance

Wednesday 3 June 2020, 13:30 – 21:00 CEST Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of the work of artists and researchers for several decades. Recently,…

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Towards Assisted Interactive Machine Learning

In a sentence: Assisted Interactive Machine Learning (AIML) is an interaction design method based on deep reinforcement learning that I started developing for the purpose of exploring the vast space of possible mappings between gesture and sound synthesis. I am…

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