Physically Distant #2: more online talks on telematic performance

Tuesday 28 July 2020, 14:00 – 19:00 CEST Anyone can join upon registration using this online form: https://forms.gle/zzLV46NbvgqAtJ7t7 Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of…

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Physically distant: online talks on telematic performance

Wednesday 3 June 2020, 13:30 – 21:00 CEST Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of the work of artists and researchers for several decades. Recently,…

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Towards Assisted Interactive Machine Learning

In a sentence: Assisted Interactive Machine Learning (AIML) is an interaction design method based on deep reinforcement learning that I started developing for the purpose of exploring the vast space of possible mappings between gesture and sound synthesis. I am…

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NIME 2019 Music Proceedings

As one of the NIME 2019 Music co-chairs, I promoted the establishment of Music Proceedings: Since NIME began nearly two decades ago, this is the first event where composers and creators of the music pieces in the concert programme have…

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New modosc objects for EMG & MoCap processing in Max

During November and December 2018, I had the opportunity to spend 5 weeks as a visiting researcher at RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion, an amazing centre of excellence recently inaugurated at the University of Oslo.…

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modosc: Mocap & Max video tutorials

These are some introductory video tutorials about processing motion capture data in real time in Max using the modosc library. Modosc is a set of Max abstractions designed for computing motion descriptors from raw motion capture data in real time.…

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Building a swarm poly synth using Max 8 new MC objects

I just downloaded the new Max 8 and here is a simple synth I built using the new MC (multichannel) objects. Each voice has 32 sawtooth oscillators, so with 6-voice polyphony you can get up to 192 oscillators playing at…

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Testing the XTH Sense with Physical Models and Machine Learning

I recently had the chance to play with a prototype version of the new XTH Sense. I met up with Marco Donnarumma and Balandino Di Donato at Integra Lab in Birmingham and we spent a couple of days experimenting with this interesting and…

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