Physically Distant #2: more online talks on telematic performance

Tuesday 28 July 2020, 14:00 – 19:00 CEST Anyone can join upon registration using this online form: https://forms.gle/zzLV46NbvgqAtJ7t7 Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of…

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Physically distant: online talks on telematic performance

Wednesday 3 June 2020, 13:30 – 21:00 CEST Performing live with physically distant co-performers and audiences through audio, video, and other media shared via telematic means has been part of the work of artists and researchers for several decades. Recently,…

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Towards Assisted Interactive Machine Learning

In a sentence: Assisted Interactive Machine Learning (AIML) is an interaction design method based on deep reinforcement learning that I started developing for the purpose of exploring the vast space of possible mappings between gesture and sound synthesis. I am…

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NIME 2019 Music Proceedings

As one of the NIME 2019 Music co-chairs, I promoted the establishment of Music Proceedings: Since NIME began nearly two decades ago, this is the first event where composers and creators of the music pieces in the concert programme have…

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SloMo study #2

This piece was performed at NIME 2018 (both at the Virginia Tech’s Moss Arts Center and at the NIME performance night organised by University of Virginia in Charlottesville) and at MOCO 2018, held at InfoMus – Casa Paganini. I composed…

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New modosc objects for EMG & MoCap processing in Max

During November and December 2018, I had the opportunity to spend 5 weeks as a visiting researcher at RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion, an amazing centre of excellence recently inaugurated at the University of Oslo.…

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modosc: Mocap & Max video tutorials

These are some introductory video tutorials about processing motion capture data in real time in Max using the modosc library. Modosc is a set of Max abstractions designed for computing motion descriptors from raw motion capture data in real time.…

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Building a swarm poly synth using Max 8 new MC objects

I just downloaded the new Max 8 and here is a simple synth I built using the new MC (multichannel) objects. Each voice has 32 sawtooth oscillators, so with 6-voice polyphony you can get up to 192 oscillators playing at…

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